The method of claim 1, comprising storing tile data in a data structure in a memory, the tile data identifying the characteristic of each game object at the respective tile location.ģ. A computer-implemented method of controlling a display of a computer device, the method implemented by a process executing computer code to cause the following steps to be carried out: rendering on the display a game board in two mutually perpendicular dimensions in the plane of the display, the game board having a plurality of selectable game objects having respective characteristics, each at a respective tile location in an array detecting a user input to select a game object to cause the game object to move in a direction implementing a game move in which the selected game object is moved to an adjacent new tile location, the game object at that tile location being swapped with the selected game object generating match data for the game board if the move results in at least three game objects of the same characteristic occupying adjacent tile locations in the game board removing from the rendered image any game objects creating a match of the at least three game objects and generating new game objects to replace the removed game objects, wherein a replacement step comprises rendering in the display the delivery of the new game objects in a third dimension towards the plane of the display into the tile locations of the removed game objects.Ģ.
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